Of Mascots and Men: Mike Cheslik and Ryland Brickston Cole Tews on Hundreds of Beavers | Filmmaker Magazine
“Our only goal when we started was to make anything we wanted and only what we wanted.”
Evan Armstrong • The Art of Scaling Taste
Our “small giants” approach optimized for mojo over growth. We wanted a small, talent-dense team with a focus on craft, autonomy, and quality of life for all team members. We banished the term “founder” in favor of “partner” and tried to be transparent with all business matters across the team.
We took some capital from investors in order to invest ... See more
We took some capital from investors in order to invest ... See more
Muse Retrospective
What’s fascinating, though, and I alluded to this earlier, is that it’s a fluid community. We have a community where creators come in. We have creators who are designers, artists, musicians, and businesspeople. They dynamically form teams in our community. As studios, they produce an experience and then can reform into other teams. It’s an evolving... See more
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
Because making culture is about more than making music and making graphic design: it’s about making people.
Toby Shorin • Life After Lifestyle
“Everyone bifurcates the world into content and distribution,” Whaley told me. He has brown hair, is of average height, and was wearing a nondescript gray t-shirt and jeans when we talked. “From the beginning, we viewed those as the same thing. Each object gets better with more participation, and so does MSCHF. Scale is not the goal. Scale is a too... See more
Evan Armstrong • The Art of Scaling Taste
“Everyone bifurcates the world into content and distribution,” Whaley told me. He has brown hair, is of average height, and was wearing a nondescript gray t-shirt and jeans when we talked. “From the beginning, we viewed those as the same thing. Each object gets better with more participation, and so does MSCHF. Scale is not the goal. Scale is a too... See more
Evan Armstrong • The Art of Scaling Taste
“Everyone bifurcates the world into content and distribution,” Whaley told me. He has brown hair, is of average height, and was wearing a nondescript gray t-shirt and jeans when we talked. “From the beginning, we viewed those as the same thing. Each object gets better with more participation, and so does MSCHF. Scale is not the goal. Scale is a too... See more
Evan Armstrong • The Art of Scaling Taste
Working in tech should be more like filmmaking—artists jumping from project to project, collaborating with new creators across disciplines every few months, making magic happen.
Imagine a collab between your favorite designers/devs dropping like a Wes Anderson trailer.