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The Minimum Viable Metaverse
They want to build a world for you, an oasis you can escape to and live in, comprised of games, work, and of course, your social fabric. Facebook’s acquisition of Oculus VR was a clear evolution in this quest.
Eric Redmond • Deep Tech: Demystifying the Breakthrough Technologies That Will Revolutionize Everything
Thus my definition: the Metaverse is the set of experiences that are completely online, and thus defined by their malleability and scalability, which is to say that the Metaverse is already here. Sure, today’s experience is largely denominated by text and 2D, but video is already a major medium, first in the form of entertainment and now a vital to... See more
stratechery.com • The Great Bifurcation
Learn how to live in the future, the world is moving towards being distributed firstMark finds it odd that VR/AR related science fiction assumes the world is in a dystopian state, both worlds can positively coexist and even mutually benefit from each other
Mark Zuckerberg • The Tim Ferriss Show Transcripts: Mark Zuckerberg on Long-Term Strategy, Business and Parenting Principles, Personal Energy Management, Building the Metaverse, Seeking Awe, the Role of Religion, Solving Deep Technical Challenges (e.g., AR), and More (#582)
A virtual Metaverse platform must have the technical ability for (relatively-unbound) creation (engine + studio + tools), services to support it (prefabs and asset marketplaces, voice chat, player accounts, payment services), and operate a multifaceted economy (i.e. consumer spending that’s shared with on-platform creators/developers, as well as cr... See more