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Most of today’s consumer tech giants monetize through ads: Facebook, Google, Twitter, Snap, YouTube. Virtual worlds are the next generation of consumer tech, and they’ll monetize through commerce—through virtual economies and marketplaces.
Rex Woodbury • Virtual Worlds and Virtual Economies
Consequently, products for those invested in the future of the metaverse will become increasingly popular (VR hoverboards, digital sneakers, and more) as non-gaming platforms adopt the infrastructure of games, from identity to narrative to game-based mechanisms for achieving social status.