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How to build great products with game design, not gamification
Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) | Acquired Podcast
acquired.fmnicole added
Four elements of successful game design: - Frequent Feedback Loops- Variable Outcomes - Sense of Control- Connection to a Meta-Game
Packy McCormick • The Great Online Game
Darren LI added
The Superhuman “product market fit test"went viral a few years ago, but I think this was a distraction from Superhuman’s even more interesting insight – how to incorporate game design into a productivity tool. This is huge and can basically serve as a roadmap on how to incorporate game design into a NoCode/LowCode platform.
Matthew Hartman • i++ Issue #4: The next Zapier or IFTTT will use Game Design
sari added
many of those examples copied-and-pasted a rather narrow, quantifiable feature set from games onto a non-game environment, instead of starting from the desired emotional outcome of the “game” and designing a specific, bespoke feature set around that goal. In other words, many gamification efforts miss a critical human-centered design perspective — ... See more
Water & Music • Rethinking “gamification” for DAOs
sari added
Companies that exploit our gameplaying compulsion will have an edge over those who don’t, so every company that wishes to compete must gamify in ever more addictive ways, even though in the long term this harms everyone.
First: choose long-term goals over short-term ones. Short, frequent feedback loops offer regular reinforcement, which helps motiva
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