
Get Better at Anything

Lesson #3: Confidence Comes from Competence
Scott Young • Get Better at Anything
The three explanations of creativity—expertise, environment, and randomness—are not mutually exclusive. A fairly simple model of creativity incorporates all three. In this model, the existing stock of knowledge defines
Scott Young • Get Better at Anything
Experience Doesn’t Reliably Ensure Expertise. Practice doesn’t make perfect.
Scott Young • Get Better at Anything
saving machines, which can be both a tremendous advantage and a curse. Feedback. Progress requires iterative adjustment. Not just the red stroke of a teacher’s pen, but contact with the reality we’re trying to influence.
Scott Young • Get Better at Anything
life often confronts us with situations that require us first to get worse, before getting better.
Scott Young • Get Better at Anything
came not from technical considerations, but from a careful analysis of the cost of lighting. A bulb that used a lot of current wouldn’t be economical, even if it might be technologically feasible. A receptive environment for invention also explains
Scott Young • Get Better at Anything
combine the three components of seeing an example, solving a problem, and getting feedback into a practice loop.
Scott Young • Get Better at Anything
Creativity Begins with Copying.
Scott Young • Get Better at Anything
we would like to create a positive feedback loop, where early mastery experiences encourage further investment of effort in learning and practice.