updated 1y ago
Games People Play
The essential characteristic of human play is not that the emotions are spurious, but that they are regulated. This is revealed when sanctions are imposed on an illegitimate emotional display. Play may be grimly serious, or even fatally serious, but the social sanctions are serious only if the rules are broken. Pastimes and games are substitutes fo
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Anker M Bell added 1mo ago
Hopefulness, enthusiasm or a lively interest in one’s surroundings is the opposite of depression; laughter is the opposite of despair.
from Games People Play by Eric Berne
Blas Moros added 2mo ago
can use to advance her script.
from Games People Play by Eric Berne
Anker M Bell added 1mo ago
Procedures may be successful, rituals effective, and pastimes profitable, but all of them are by definition candid; they may involve contest, but not conflict, and the ending may be sensational, but it is not dramatic. Every game, on the other hand, is basically dishonest, and the outcome has a dramatic, as distinct from merely exciting, quality.
from Games People Play by Eric Berne
Anker M Bell added 1mo ago
Berne defined strokes as the recognition one person gives another, as essential for physical and psychological health.
from Games People Play by Eric Berne
Anker M Bell added 1mo ago
This may be defined as a series of semi-ritualistic, simple, complementary transactions arranged around a single field of material, whose primary object is to structure an interval of time.
from Games People Play by Eric Berne
Anker M Bell added 1mo ago
Each type of ego state has its own vital value for the human organism. In the Child reside intuition,3 creativity and spontaneous drive and enjoyment. The Adult is necessary for survival. It processes data and computes the probabilities which are essential for dealing effectively with the outside world.
from Games People Play by Eric Berne
Blas Moros added 2mo ago
The Parent has two main functions. First, it enables the individual to act effectively as the parent of actual children, thus promoting the survival of the human race.
from Games People Play by Eric Berne
Anker M Bell added 1mo ago
a game consists of the following sequence of transactions. Person A gives an ostensible message while at the same time giving a hidden message. Person B responds to the hidden message. Person A then switches ego states and has a surprise bad feeling.
from Games People Play by Eric Berne
Anker M Bell added 1mo ago