Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
The lack of anything to master is often why simple gamification fails. Points, badges, and leaderboards aren’t compelling unless you’re improving along some personally meaningful dimension.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Are your solutions working? How would life be different if this worked better?
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Stories can take many forms, such as updating Instagram, posting to a forum, or leaving a comment on a blog.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Friend-of-friend social media sharing.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Not everyone needs to experience this path, but those who want to go deep can have more impact with the more they learn.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
To create a compelling mastery system, your need context, challenge, and character transformation.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Note internal and situational triggers that are already in your early customers’ lives. What emotions or urges could drive customers to seek out your product?
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Don’t fall into the common trap of thinking that your innovative offering will create brand-new habits. If you want to drive adoption and retention, it’s easier to piggyback on an existing habit than get someone to build an entirely new one, just for your product.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Extrinsic rewards are effective at getting people to complete simple, short-term tasks, but decrease effectiveness for creative tasks that require out-of-the-box thinking.