
Saved by Keely Adler and
Emissary's Guide To Worlding

Saved by Keely Adler and
When a World can "continue generating drama," a World is sufficiently interesting for people to care about and want to explore. This is a World's requirement for Aliveness.
Imagine creating infinite games as an act of agency. And imagine how the art of creating infinite games might open a way to an even greater art: the art of choosing better futures, thus expressively steering the medium of spacetime and sculpting our agency in it.
A key consideration when choosing a container is whether it should be declarative (a novel, a movie, a sermon), or interactive (a car, a restaurant, a baby), or something in between (a video game, a ritual, a theme park, AI).
Gut helps story:
An interactive container needs a hack because only a hack can set the container apart and evoke the magic specific to the World. In the absence of a hack, and later, in the absence of any strong characters, the restaurant is just another restaurant, never an evocation of some greater spirit, never a World that can come alive.
the Emissary is always ‘caught between unravelling old realities and emerging weird ones’ in service of the ongoing health of the World.
What is Worlding? Worlding is the artistic activity of an individual artist conceiving, incubating, triggering, and nurturing a World towards aliveness.
For the first time, we feel a sense of agency in choosing our life’s portfolio of infinite games to play or to exit.
We must dive into the artistry of the Cartoonist to create the characters, names, words, symbols and signals that keep a World sticky in the minds of its inhabitants and compress the enormity of a World into candy for our limbic system.