We want the things we release–we think everybody should have a unique avatar. We want to make sure that all the pieces can be put together in unique ways. We’ve invested a lot into just making not only the faces work but in terms of the characters, really enabling anyone to embody who they are as an individual.
Lessons from MMORPGS: You define your role. You are responsible for creating your own adventure and customizing your role. In these games, players assume an identity, which in DAOs means carving out and defining your role and its responsibilities.
The next iteration of DAOs is therefore emerging around creative communities, to enable crowdsourced creativity and coordination (aka “creator DAOs” and similar).