added by sari · updated 2y ago
Digital Economies, Gaming, and IP Legos
- As gaming becomes the on-ramp to digital worlds and crypto economies, this stigma will fade. We’ll stop thinking of gaming as games with an overt objective, and start thinking of gaming companies as 1) social networks, and 2) economies.
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago
- The fundamental idea is revolutionary: communities have always created the best stuff; now, they can finally capture the value, which will crowd in more creation.
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago
- Genopets is pioneering what’s called “move-to-earn” gaming, essentially integrating how active you are in the real world with play-to-earn economics so you can earn crypto in the game. Your activity—captured through a wearable device like a Fitbit or Oura—earns you QI, the in-game currency. You can then use QI to buy food and clothes for your Genop... See more
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago
- Nintendo continues to find success—last year, during the pandemic, Animal Crossing broke Nintendo’s first-year sales record with 31 million copies sold. Today, Nintendo is the 3rd-largest gaming company in the world, behind Sony and Tencent, with $12 billion in revenue.
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago
- Corporations have been fastidious when it comes to their intellectual property; after all, their IP is the lifeblood of the business. What’s fascinating about many of the crypto projects popping up is that they sacrifice copyright rights, granting everyone the opportunity to build with IP.
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago
- Even though 3.4 billion people play video games—and even though the industry is larger than the music, box office, and sports industries combined—gaming still gets a lot of eye-rolls. For many people, gaming conjures the image of a teenage boy isolated in his mom’s basement. The reality is that the average age of a U.S. gamer is 35; that close to h... See more
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago
- Axie’s economy has an inflation problem (much like our real-world economy!), as more players are cashing out than are putting money into the game. With such nuanced economies, it’s easy for things to quickly fall out of whack.
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago
- Many blockchain games have advanced economies and weak gameplay, or go crypto ➡️ gameplay rather than in the other direction. What’s unique about Faraway is that it focuses as much on its gameplay as on its economy.
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago
- An interesting question to ask is: what does the 21st-century Nintendo look like? And how does the next era of iconic IP take shape?
from Digital Economies, Gaming, and IP Legos by Rex Woodbury
sari added 2y ago