updated 7mo ago
Designing from Experience, Not Expertise
Vernacular architecture also tends to be more human-scale as a direct result of how it was built. Such places are therefore often more suited to social integration and to community, to healthier and happier lifestyles, and all the other benefits of human-scale design.
from Rabbit Holes 🕳️ #38 by Creative Destruction
Keely Adler added
- We are surrounded by remarkable technological advancements, advanced tooling and infrastructure. However, without accounting for culture or desire, these tools fall flat, lacking the spark that transforms pure functionality into meaningful creations. Successful design goes beyond the superficiality of aesthetics and the pragmatism of functionality—... See more
from Designing For Desire
Agalia Tan added
- I find an interesting parallel here to the ideas James Scott proposes in Seeing Like a State (which we covered back in RE #4): a top-down, central planning-style of design can't effectively predict the diversity of user needs. It turns out, contra to the "expert architect", that the users know best what they need from their space. And often even th... See more
from MIT's Building 20: a Masterpiece of Utility by Coleman McCormick
("JP") added
The Vignelli Canon
An exploration of the semantic, syntactic, and pragmatic aspects of design, and the principles that guide the work of Massimo Vignelli.
Yanis Markin and added
- Design has evolved to meet the challenge of the new relationship between people and the material goods they need. Today, designers — artisans, manufacturers, engineers, architects — think far beyond the way things look. Comparing pre-industrial design to post-industrial design with a picture is absurd. Critiquing a modern object based on its appear... See more
from Beauty in the machine: post-industrial design
Tejas Gawande added
Ideas evolve gradually over years and decades into their final shape. The new form has many micro decisions behind it
Vocabulary gets in the way sometimes. Design is not just a profession. A customer is not only a person who buys something. A product is not just a physical object or software that you sell.
from Build: An Unorthodox Guide to Making Things Worth Making - The New York Times bestseller by Tony Fadell
Abhilash Rao added
- In order to gain a meaningful re-enchantment, Design needs to embrace and capture the folkloric aspect of community as a learning approach, whilst relying less on a top-down elitist view of the profession through the eyes of “leaders” (people who happened to be there first, or have the loudest voices).
from Designing for the last earth by Angelos ArnisÂ
Stuart Evans added
- people new to design tend to confuse an idea for the expression of an idea. Ideas are easy, because they don't rely on specifics. Expressing ideas is incredibly difficult, because doing it well requires a deep understanding of the medium that is only possible by having worked in it, such as understanding which methods to use where, identifying subt... See more
from Learning Product Design by Nick Punt
sari added