
Design That Scales

Design Systems Are About Connectedness
Dan Mall • Design That Scales
With so many use cases, the system needs to enable unity, not uniformity—rallying teams to create cohesion across experiences, while giving them flexibility and a wide range of expression.
Dan Mall • Design That Scales
Every Friday: Set aside an hour to look at the data for all of your key results to record what’s changed.
Dan Mall • Design That Scales
The first things people should see when they come to a reference site are examples of the kinds of things that could be made with that design system.
Dan Mall • Design That Scales
If abstraction and contribution and documentation don’t go at the end of the process, when should they happen? All throughout.
Dan Mall • Design That Scales
Design system guidelines often take the form of principles or user experience best practices.
Dan Mall • Design That Scales
CHAPTER 8 Process and Workflow for Design Systems
Dan Mall • Design That Scales
Pragmatically, teams are generally predisposed to stick to their current practices by default, a major hurdle in trying to get them to adopt your new design system.
Dan Mall • Design That Scales
Perhaps the most common conflation of terms occurs within the difference between a component library and a design system. These terms cannot and should not be used interchangeably, because they’re very different things, even though they seem comparable at first glance.