
Design That Scales

Interaction designer Alla Kholmatova wisely observed,4 “If you give [a component] a presentational name, its future will be limited, because it will be confined by its style.”
Dan Mall • Design That Scales
Now, translate some of the jobs this page has to do into the features and content that actually do that job.
Dan Mall • Design That Scales
Design systems are a tool for scale. Spending time on one-offs (and two-offs) isn’t working at scale, but three or more starts will get you in that territory.
Dan Mall • Design That Scales
A pilot could also be one page or feature of a product, like a pricing table or embeddable video. Heck, a pilot could
Dan Mall • Design That Scales
Many design systems products feature these six common parts (Figure 3.1): A UI kit A component library Guidelines A reference website
Dan Mall • Design That Scales
and lean-back experience,
Dan Mall • Design That Scales
CHAPTER 5 Pilots—The Best Way to Start and Sustain a Design System
Dan Mall • Design That Scales
Real organizational value lies in truly connected design systems. Pilots are the easiest way to make a design system that’s kindest for the teams making it and using it. True collaboration takes the most advantage of the promises of a great design system. You can serve people well if you understand what drives them.
Dan Mall • Design That Scales
Systems Connect Organizations