Saved by aron
Design as Participation
In this article, I set to understand and explore fundamental thinking that examines a new design worldview. A proposal to change our ways of working as designers, first in voluntary communities (which we already have, but with different goals) and then to be better equipped to understand and explore as individuals and as a community.
Angelos Arnis • Designing for the last earth
Stuart Evans added
“In design for emergence, the designer assumes that the end-user holds relevant knowledge and gives them extensive control over the design. Rather than designing the end result, we design the user’s experience of designing their own end result.
Thomas Klaffke • Visualizing Minimalist Design
Keely Adler added
Design for Emergence is…
* …open-ended and permissionless. Resulting designs are often surprising, something the original designer could have never imagined.
* …context-adabtable. The end-user can integrate their local or contextual knowledge
* …composable. It provides a basic ‘language and grammar’ that’s easy to learn and employ, but can also exte... See more
* …open-ended and permissionless. Resulting designs are often surprising, something the original designer could have never imagined.
* …context-adabtable. The end-user can integrate their local or contextual knowledge
* …composable. It provides a basic ‘language and grammar’ that’s easy to learn and employ, but can also exte... See more
Thomas Klaffke • Visualizing Minimalist Design
Keely Adler added
As Fritjof Capra says: a machine can be controlled, a living system can only be disturbed. At best, we will find ways of carefully nudging a living system. According to Donella Meadows, we must find its leverage points, those pivots that allow us to influence system behavior. Most importantly: after each cautious inter- vention, we must patiently o... See more
Understanding Living Systems
When we innovate only in terms of a solutionist framework, Easterling argues in her book Medium Design , we optimize for static outcomes wedded to the status quo of product-market fit. Solutions are one-time fixes, usually implemented by someone else, which break as soon as the context they’re responding to changes (which it does, constantly)
... See moreGuy Mackinnon-Little • The Product is the Process: Prototyping Reality with Public Assembly – ZORA ZINE
aron added
Here, design, development, and content creation are no longer merely tools for generating revenue; they are also tools of community organizing. Here, design and engineering take on the valence of care, and the emotional involvement of being a contributor, moderator, and member. Where does “design” end and “moderation” begin? Because the mainstream ... See more
Toby Shorin • Come for the Network, Pay for the Tool
alex and added