Design and the Play Instinct | Paul Rand: Modernist Master 1914-1996
Playgrounds over Paths
Today's standard design wisdom focuses on the design of linear paths. Sometimes they may branch, but they're ultimately a sequential set of steps towards a desired outcome.
Within complex systems, these paths often lack the flexibility to adapt to emergent conditions - users acting outside the "designed boundaries".
Instead of... See more
Today's standard design wisdom focuses on the design of linear paths. Sometimes they may branch, but they're ultimately a sequential set of steps towards a desired outcome.
Within complex systems, these paths often lack the flexibility to adapt to emergent conditions - users acting outside the "designed boundaries".
Instead of... See more
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How to build a creative playground
Here are 4 tips on how to lock yourself into a cage and have fun :
1. Make variations : Stick with something that you can iterate and vary. Think of basketball: There is only one goal, yet there are countless ways to achieve it.
2. Limit your time : This lets you know when you are done .
3. Pick a format : You won’t... See more
Here are 4 tips on how to lock yourself into a cage and have fun :
1. Make variations : Stick with something that you can iterate and vary. Think of basketball: There is only one goal, yet there are countless ways to achieve it.
2. Limit your time : This lets you know when you are done .
3. Pick a format : You won’t... See more
The Creative Playground - Ralph Ammer
Above all, people need agency. They need to feel in control. Sometimes, that means designing for subversive behavior. I mean, isn't the most fun often had when you're breaking rules? But this is enormously difficult in software, where you must design almost everythingfrom scratch. Unlike life, you don't get a common repertoire of actions for free –... See more