Education is one that’s near and dear to my heart. We work with a company called First Robotics that does robot competitions. Robot kits cost about a thousand bucks. They’re in the most affluent school districts. But they’re creating a virtual version of these robot kits that’s free. Any kid anywhere can learn to program a robot. Or how do we ... See more
I can imagine that in the not-so-distant future, retail will be revolutionized by the metaverse. Sometimes I don’t want to buy something on Amazon. I go to a store because I want to pick it up and I want to see it. I want to find out if it fits me. A lot of that will be things we can do in the metaverse. We can create avatars that have the same pro... See more
Philosophically, taking blockchain as an implementation detail out of the picture, we believe in decentralized creator communities. Ultimately we believe the metaverse as a phenomenon will be a community-driven phenomenon, a bottom-up phenomenon. We want to do whatever we can to enable that. In the future, do I expect us to be enabling things like ... See more
GamesBeat: What are some big numbers when it comes to Roblox, milestones you’ve hit? Donato: Our creator community earned about half a billion dollars last year. We have about 50 million people a day on the platform. The average time people spend is two to two and a half hours a day. It’s about 100 million hours a day across everyone on the platfor... See more
GamesBeat: David Baszucki has also said that you’re creating a platform. You’re creating the infrastructure, but it’s your users that are creating the metaverse.Donato: Fair enough. None of the content on our platform is produced by Roblox. All the experiences, all the gear, all the avatars, anything that you can buy is produced by the people, our ... See more
we’re seeing brands try to figure this out. How do they create an interface that allows them to have an interactive experience with their fans or their customers? That will open up all sorts of experiences for retail engagement and other things. We’re just seeing this happen right now. If you read Ad Age and things like that, this is the topic. How... See more
The notion of what community is, it’s starting to expand. Certainly, physical community does matter, but the lines are getting increasingly blurry depending on where people spend their time and where they socialize. For that generation, an increasingly large percentage of their social time is spent online, which is not necessarily bound by physical... See more
There are two facets to a metaverse experience. One is that it’s highly immersive. Your mind’s eye goes into the experience. It feels like you’re inside it. And there’s a tremendous amount in the press today about how we’ll make it more immersive with VR. But I would say that’s not gating the adoption of the metaverse. The second aspect of met... See more
We have people that build experiences on our platform. We have people who build tools for other creators that work on our platform. We have people who build assets. It’s a very complex creator ecosystem that we’ve spent the last 15 years building.