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Compute and the Metaverse — MatthewBall.co
For example, Nvidia’s founder and CEO, Jensen Huang, sees the next step for immersive simulations as something greater than more realistic explosions or street races. Instead, it’s the application of the “laws of particle physics, of gravity, of electromagnetism, of electromagnetic waves, [including] light and radio waves … of pressure and sound”. ... See more
Matthew Ball • Compute and the Metaverse — MatthewBall.co
But human history shows that additional computing power always leads to advances — which is exactly why the demand for compute has always exceeded its supply. To this end, Jensen Huang’s desire to emulate God’s divine design might seem excessive and impractical, but that requires predicting and dismissing the innovations that could come from it. Wh... See more
Matthew Ball • Compute and the Metaverse — MatthewBall.co
Compute is defined as “The enablement and supply of computing power to support the Metaverse, supporting such diverse and demanding functions as physics calculation, rendering, data reconciliation and synchronization, artificial intelligence, projection, motion capture and translation.”
Matthew Ball • Compute and the Metaverse — MatthewBall.co
Consider today’s most popular Metaverse-like experiences, such as Fortnite or Roblox. While these platforms succeed through incredible creative achievements, it’s important to recognize that their underlying ideas are far from new — they’re just newly possible.