Command and Control — Real Life
Where games mostly fall short is that they’re not that transferable to the real world. The skills you learn are highly specific to that game. This will change: if you have games that are (a) fun and (b) accurate for some aspects of reality, such as KSP or Factorio, you do get learning that is real and transferable. The challenge is in making games ... See more
Nabeel Qureshi • Nabeel S. Qureshi

The greatest power of games is that you can explore this landscape of different agencies. The greatest danger of games is that you can get sucked into this experience of just craving and wanting to be in a clear, crisp and gentle universe where you know exactly what to do and exactly how well it’s measured.