
Building SimCity: How to Put the World in a Machine (Game Histories)

The SimCity network also illustrates how simulation makers—in this case, Wright—function as interdisciplinarians. By bridging conceptual domains, the analogies underwriting simulations bridge intellectual frameworks. Doing so allows separate communities to come together and exchange ideas even if, as Peter Galison observes, their worldviews are inc
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who wanted unpredictable complexity to emerge from precisely crafted rules.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Wright saw simulation as a supple material for expression, world building, and play.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Cognitive scientists use representation to describe our internal mental (and perceptual) structures.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
A “representation doesn’t need to represent anything: it is simply the medium (internal and/or external) on which the task performer performs the task.”
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
In a business game, participants played the model. In industrial dynamics, participants built the model.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
and their structural and functional realization in the human brain.”
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Asking big questions and answering them in creative and astute ways strikes us as the best way to reach the goal of not an isolated, general history of games but rather of a body of game histories that will connect game studies to scholarship in a wide array of fields.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
what would happen if children could play at building little artificial minds.