
Building SimCity: How to Put the World in a Machine (Game Histories)

Simulations entail a transformation. Changes in scale and materiality enable phenomena that would otherwise not fit in a laboratory, workbench, or school—cities,
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Play is buffered from ordinary life. Consequences are suspended or limited.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
cognitive science, that attempted to open up this black box and study the “representational and computational capacities of the human mind
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
We might end up with new concrete objects to think with, but the real prize, in the end, is how we rethink the world.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
toys, which he sees as “free-form,” “open-ended,” and available to experimentation and recombination, unlike games, which “tend to be isolated universes where there’s a rule set, and once you leave that universe the rule set is meaningless.”
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Translating one domain into another, finding the analogy that snugly fits both, and highlighting the appropriate concepts is a profoundly creative process.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Cognitive scientists use representation to describe our internal mental (and perceptual) structures.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
“the cultural pervasiveness of simulation” is a call to “develop a new social criticism” whose aim would be to help people understand, challenge, and rewrite simulation rules.