
Building SimCity: How to Put the World in a Machine (Game Histories)

children are actually active builders of knowledge—little scientists who are constantly creating and testing their own theories of the world.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
I hope to demonstrate the value of adopting a play-centric, rather than game-centric, perspective.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Since analogies don’t come to us fully formed, we must tinker with and reformulate domain representations in order to establish workable mappings. Such re-representation and restructuring is a creative process that forces us to reconceptualize domains in a search for coherence.73 Playing with analogy and building analogs is a deeply creative, clari
... See moreChaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Construction that takes place “in the head” often happens especially felicitously when it is supported by construction of a more public sort “in the world”—a
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Play is structured performance. It involves agency: striving, action, and movement.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
Urban Dynamics was roundly slammed by urban planners, social scientists, and experienced urban simulation practitioners,
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
what would happen if children could play at building little artificial minds.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
helps you understand what happened but does not tell you how you should feel about it.