
Building SimCity: How to Put the World in a Machine (Game Histories)

Simulation design blasted open the black box, forcing people to articulate and concretize their own tacit mental models and, in doing so, confront and reconceptualize their understandings.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
and SimLife (1992).
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
urban dynamics could, in theory, model homelessness while SimCity cannot.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
To make SimCity, Wright reconciled the top-down (and nonspatial) representation of system dynamics with other approaches, like cellular automata and game sprites, where behavior emerges, bottom-up, from interacting parts situated in space.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
toys, which he sees as “free-form,” “open-ended,” and available to experimentation and recombination, unlike games, which “tend to be isolated universes where there’s a rule set, and once you leave that universe the rule set is meaningless.”
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
“the cultural pervasiveness of simulation” is a call to “develop a new social criticism” whose aim would be to help people understand, challenge, and rewrite simulation rules.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
software itself is a form of simulation; software directs the computer’s protean ability to simulate any other symbolic machine.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
children are actually active builders of knowledge—little scientists who are constantly creating and testing their own theories of the world.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
This may also be so because, as some cognitive scientists contend, the core of human cognition is analogical.