
Blood, Sweat, and Pixels

pointed out that making games is sort of like shooting movies, if you had to build an entirely new camera every time you started.
Jason Schreier • Blood, Sweat, and Pixels
“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking Gret
... See moreJason Schreier • Blood, Sweat, and Pixels
and the Obsidian backer website, their final budget