
Blood, Sweat, and Pixels

pointed out that making games is sort of like shooting movies, if you had to build an entirely new camera every time you started.
Jason Schreier • Blood, Sweat, and Pixels
“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking Gret
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“There’s a person who’s been making the tours promoting her book”—the psychologist Angela Duckworth—“and she used to write about grit. She said grit is this quality that a lot of successful people have. And it’s this persistence, to push forward with something. Anything worth doing, it’s not necessarily day-to-day fun sometimes. Sometimes it is. Gr
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and the Obsidian backer website, their final budget
Jason Schreier • Blood, Sweat, and Pixels
“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking Gret
... See moreJason Schreier • Blood, Sweat, and Pixels
player would organize and lead an Inquisition of like-minded