
Addiction by Design

The key is to cultivate “structured chaos” rather than “inhospitable commotion.”37 “The maze,” Friedman promises, “is the antidote.”38 He explains: “A maze layout
Natasha Dow Schüll • Addiction by Design
Although the elements of choice making and skill might seem at odds with the dissociative flow of the zone, in fact they heighten players’ absorption by turning the passive expectancy of the traditional slot experience into a compelling, interactive involvement
Natasha Dow Schüll • Addiction by Design
Finally, these two pieces coalesced—and evolved—into the present book, which explores the relationship between the technologies of the gambling industry and the experience of gambling addiction.
Natasha Dow Schüll • Addiction by Design
The less predictable the outcome of a match, he observed, the more financially and personally invested participants became and the “deeper” their play, in the sense that its stakes went far beyond material gain or loss.
Natasha Dow Schüll • Addiction by Design
When it comes to the state of suspended animation that gamblers call the zone and the industry calls continuous gaming productivity, an uninterrupted flow of play funds is as important as the speed and duration of the play activity itself.
Natasha Dow Schüll • Addiction by Design
“It’s strange,” says Lola, “but winning can disappoint me, especially if I win right away.”23 As we have already seen, winning too much, too soon, or too often can interrupt the tempo of play and disturb the harmonious regularity of the zone.
Natasha Dow Schüll • Addiction by Design
The job of casino layout is to suspend walking patrons in a suggestible, affectively permeable state that renders them susceptible to environmental triggers, which are then supplied.
Natasha Dow Schüll • Addiction by Design
Another acoustic element that must be carefully regulated to encourage play is music. A company called Digigram provides background music that can be scheduled by time of day, depending on the shifting demographics of a property’s clientele.
Natasha Dow Schüll • Addiction by Design
Increasing games’ hit frequency increased the rate at which play was reinforced, and players’ changed expectations were then accounted for in subsequent design innovations, further ratcheting up the rate of reinforcement.