updated 4d ago
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
by Amy Jo Kim
- many of those examples copied-and-pasted a rather narrow, quantifiable feature set from games onto a non-game environment, instead of starting from the desired emotional outcome of the “game” and designing a specific, bespoke feature set around that goal. In other words, many gamification efforts miss a critical human-centered design perspective — ... See more
from Rethinking “gamification” for DAOs by Water & Music
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