
About Face 3: The Essentials of Interaction Design

We discuss four main steps to designing interactive systems in this book: researching the domain, understanding the users and their requirements, defining the framework of a
Alan Cooper • About Face 3: The Essentials of Interaction Design
interactive digital products are uniquely imbued with complex behavior.
Alan Cooper • About Face 3: The Essentials of Interaction Design
Most manufactured objects are quite simple, and even complex mechanical products are quitesimple when compared to most software and software-enabled products that can be compiled from over one million lines of code (compare this to a mechanical artifact of overwhelming complexity such as the space shuttle, which has 250,000 parts, only a small perc
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If we design and construct products in such a way that the people who use them achieve their goals, these people will be satisfied, effective, and happy and will gladly pay for the products and recommend that others do the same.
Alan Cooper • About Face 3: The Essentials of Interaction Design
In other words, instead of saving a dollar on the construction of each widget, you save a million dollars by making the precisely needed quantity of the most desirable product.Once a software program has been successfully written, it can be reproduced an unlimited number of times for virtually nothing. There is little benefit in reducing the cost o
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While clearly a close relative of interaction design, mainstream IA still retains a somewhat limited, Web-centric view of organizing and navigating content using pages, links, and minimally interactive widgets. However, recent industry trends such as Web 2.0 and rich Internet applications have begun to open the eyes of Web designers, causing them t
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as a unified whole in a relationship with its surroundings. As a result, it isn't possible to effectively design an interactive product by decomposing it into a list of atomic requirements and coming up with a design solution for each. Even a relatively simple product must be considered in totality and in light of its context in the world.
Alan Cooper • About Face 3: The Essentials of Interaction Design
capability, viability, and desirability (see Figure 1-3). If any one of these three foundations is significantly weak in a product, it is unlikely to stand the test of time.
Alan Cooper • About Face 3: The Essentials of Interaction Design
According to Gestalt Theory, people perceive a thing not as a set of individual features and attributes but