The ease of producing the image conflicts with the difficulty of producing a breakthrough. Our primary orientation around software doesn’t make this easier. Software is cheap. Easy to write, rewrite, delete, etc. And tends to be free for the consumer.
Erikc Perez-Perez added
Even though they have not taken centuries to build, most programming systems reflect conceptual disunity far worse than that of cathedrals. Usually this arises not from a serial succession of master designers, but from the separation of design into many tasks done by many men. I will contend that conceptual integrity is the most important considera
... See moreFrederick P. Brooks Jr. • Mythical Man-Month, Anniversary Edition, The: Essays On Software Engineering
we’re going to look back at how we designed the world around computers with the same regret that we look at how we’ve designed cities around cars
Ben Cuan and added
Tools encourage default behaviors, they dictate patterns and golden paths. These represent the tool makers’ ideal user experiences. If following along breaks your back, then it’s not because you tried to lift too much, it’s because the tool applied pressure in all the wrong places.
Designers and developers are willing to collaborate but are facing key challenges:
- Their tools are not connected (Figma for designers | Microsoft Visual Studio and Github for developers)
- They don’t speak the same language
- Design tools produce images that developers have to translate into code
- It’s impossible to preserve a brand identity across all its
Alexandre Dewez • 🐙 Backing Specify
Lillian Sheng added
Computers and Creativity · Molly Mielke
mollymielke.comsari and added
Seamless interfaces can be necessary when interacting with some services and tools, but this pursuit of effectiveness shouldn’t be the only way to design. Otherwise, we might remain in a barren world, left without any possibility for creativity and experimentation.
DVTK • Positive Friction
sari added
Today, the way that we use creative tools is relegated to the boundaries drawn by the software company who created the tool. However, when considering the ingredients needed to facilitate creativity, a common theme that arises is the need for software moldability, or the ability for the user to tailor their software to better address the problem th... See more
Molly Mielke • Computers and Creativity · Molly Mielke
sari added