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11 in-game currencies you need to know about
Anne Lee Skates • Six Ways New Social Companies Will Monetize | Andreessen Horowitz
Evan Armstrong • How Free to Play Video Games are Forced to Make Addicts
Richard Kim • Warm Crypto
virtual goods or virtual currencies
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
virtual goods or virtual currencies
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Currency is for spending: Once customers are engaged with your system, giving them spendable currency is a powerful way to drive investment. This tactic is most effective if it’s layered onto other skill-building systems, instead of being used in isolation. Duolingo, for example, awards “lingots” for completing activities, which you can spend on cu
... See moreAmy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
In the history of money that now spans tens of thousands of years, there have been maybe five major changes. From pure barter exchange to the introduction of the first abstraction of value—shells, feathers, beads, nuts, stones. Then precious metals, and then paper money, and then plastic money. And now network money.