-Most atomize compensation by role and piece work. Perhaps a third way where something like core contributors have a base role and then are rewarded for extra work. Compensation can be hard to pin down for roles like business development or strategy.
And if nearly the entire audience who is playing the game is only there to make money, as soon as the earning possibilities go away so too does the audience, and then the game rapidly falls apart.
If the token distribution is easy to game, value extractors will find a way maximize the number of tokens they earnTokens spent on these entities have a negative benefit, as the project doesn't receive real users or growth in return
Game's sources and sinks are CRITICAL to develop a healthy economy of a game, both web2 and web3.It helps to shape a sticky user's behavior, and, of course, affects user attraction and retention.
-Spencer describes how they use coordinape to reward people who chose a more flexible track where contributors work on projects and submit proposals on how much they should receive in compensation.
Short answer is “No”…. But of course nothing is perfect! I will explain why and propose some possible solutions. But I also know the team behind Coordinape is working hard to constantly improve it! Let’s improve it all together and build the perfect tool!As it was mentioned above, one issue is members not allocating “properly”. Properly is probably... See more
Social tokens have shown their efficiency on incentivizing individuals to share their skills with others. Projects that have succeeded in creating thriving communities all have strong Tokenomics. Tokenomics is a successful community’s superpower.