-Most atomize compensation by role and piece work. Perhaps a third way where something like core contributors have a base role and then are rewarded for extra work. Compensation can be hard to pin down for roles like business development or strategy.
If more money is being extracted than what is being put in, then naturally the economy will eventually fall apart. Money doesn’t grow on trees after all, not even digital ones.
-People are much happier with the transparency of the give tokens. Coordinape does not solve the problem of social signaling as the most veteran visible members often receive the most recognition.
- compensation is about incentivizing people and what we want the DAO to actually accomplish and then find the straightest line between the money and the motivation.
And if nearly the entire audience who is playing the game is only there to make money, as soon as the earning possibilities go away so too does the audience, and then the game rapidly falls apart.