Game's sources and sinks are CRITICAL to develop a healthy economy of a game, both web2 and web3.It helps to shape a sticky user's behavior, and, of course, affects user attraction and retention.
There are a variety of different strategies that can be employed to achieve a long term, stable value for a token. ‘Locking tokens’ is one of these strategies and is commonly seen as an effective way to keep a token’s value high in the long run. Token lockup refers to a specific period of time during which the tokens cannot be transacted or traded.... See more
-A high value of yearn is having people take initiative and not having gated processes. An example of this is multiple private yearn telegram groups, but the problem is information was not trickling to the wider community
Obligated/Friendly Votes are mostly happening in big DAOs. In this case members will give to others just because they personally like them or because another member has a “higher role’ so they feel obligated to give them something. it may also happen because you naturally have more visibility over what your friends are doing.
Blockchains charge a monetary fee to the users proportional to the computational burden the nodes must verify. Thus, on this monolithic stack, the computation cost is quite high. Developers have been forced to write their code around such constraints, not being able to express the true potential of on-chain applications.
-Using coordinape as a performance evaluation tool and to reassess the expectations of member's contributions. DAOs can run into trouble knowing how available their members are especially if they are involved in multiple DAOs