aron
@aronshelton
aron
@aronshelton
design and
provocations and Wordplay
Part of what restricts us seeing things is that we have an expectation about what we will see, and we are actually perceptually restricted by that expectation. In a sense, expectation is the lost cousin of attention: both serve to reduce what we need to process of the world “out there.” Attention is the more charismatic member, packaged and sold
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Calm Tech and
We don't necessarily need to constantly interact with people “around” us on the web. The sensation of being in the quiet companionship of someone else, like reading next to them in a cafe, is what we're missing. The sense of ambiently sharing space – of being co-present – while engaged in other activities is a staple of shared public spaces that we're still figuring out how to design in the digital realm.
Our current “multiplayer” experiences draw too much attention to the multiplayer-ness. The other people around you demand attention. They move. They flash. They point to exactly what they're focused on, drawing you away from your own focal point. We are missing out on a fuzzier, softer sense of the shared web.
If you want to be read in the future, make sure you would have been read in the past. We have no idea of what’s in the future, but we have some knowledge of what was in the past. So I make sure I would have been read both in the past and in the present time, that is by both the comtemporaries and the dead. So I speculated that books that would have been relevant twenty years in the past (conditional of course of being relevant today) would be interesting twenty years in the future.