Andrew Tam
@andrewtam
Andrew Tam
@andrewtam
Sublime is an ethos-driven company.
Here is what we believe:
Intention > Attention
The destruction of our attention compromises our ability to make sustained progress on anything worthwhile.
You don’t need to go live in a cabin or swear off Netflix. You just have to live more deliberately.
We are entering the post-information age. The bar
Designers need to understand 3D modeling, meshes, materials, textures, shaders, faces, vertices and edges. I knew nothing about any of this three years ago and it was already required knowledge in this very first week of AR interface experimentation.
Designers need to be able to code. 3D drag gestures, interactive 3D models, a blend of immersive experiences and 2D windows in real life environments can‘t be properly reproduced in some AR-Figma of the future. AR design is the climax of self-efficacy in interface design.
“Prototypers, who often have both design and engineering skills, care about the user experience just as much as the technology that brings it to life. Since they aren’t bound by the same constraints as engineering teams—like addressing security and scalability concerns or writing production code—they can build on short timelines, with fast feedback and iteration cycles, and quickly answer questions for design and product partners. They also encourage trial and error, are extremely comfortable writing throwaway code, and restarting from scratch. More than anything though, they’re great partners in early-stage discovery and iteration and readily jump into the design process with the goal of helping designers learn more about the experiences they want to implement.”